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rev 95:
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-60
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age
author
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8 months
jeremy
Display selected and current speed.
default
tip
8 months
jeremy
Fix the fix
8 months
jeremy
Fix build error
8 months
jeremy
Fix build error
8 months
jeremy
Move the skybox with the player.
8 months
jeremy
More work on the player movement system
8 months
jeremy
More work on the player movement system
9 months
jeremy
First stab at movement system
9 months
jeremy
First stab at movement system
9 months
jeremy
Start of work on player input
9 months
jeremy
Make the ships have the circular path again.
9 months
jeremy
Apply 1/2 the acceleration to this step (1/2at^2)
9 months
jeremy
Fix the movement system step time
10 months
jeremy
Don't give the player object initial rotational velocity.
10 months
jeremy
Combine the acceleration and velocity axis for each debug line when mutliple accelerations/velocities are in play.
10 months
jeremy
Add an always up camera and attach it to a player avatar.
10 months
jeremy
Abstract out the common component parts.
10 months
jeremy
Correct the name of the application in the exception reporter.
10 months
jeremy
Restore the test world
10 months
jeremy
Use a vector to describe the rotations, it's length is the angle to rotate by. This means we can just add two together to combine rotations. Awesome.
10 months
jeremy
Tidy code a little
10 months
jeremy
Tidy code a little
10 months
jeremy
Use axis angles for acceleration and velocity rotations
10 months
jeremy
More work on rotations
10 months
jeremy
More attempts to get angular velocity working.
11 months
jeremy
More attempts to get angular velocity working.
11 months
jeremy
More attempts to get angular velocity working.
11 months
jeremy
Merge with 17a735c8bdc1cb7848013c1d2b3189548cf6b648
11 months
jeremy
More deubg work on the angular acceleration
11 months
jeremy
More work on angular acceleration
11 months
jeremy
Tidy up some temp data holders
11 months
jeremy
Transform the far end of the angular acceleration vector to world coords before rendering the debug line.
11 months
jeremy
Merge with 0760999c9a05ef4882d9fc2adfefd663a0976ee8
11 months
jeremy
Working on angular acceleration
11 months
jeremy
Added license text
11 months
jeremy
Setup for angular acceleration tests.
11 months
jeremy
Working acceleration vectors, angular acceleration isn't yet.
11 months
jeremy
Working rotations
11 months
jeremy
WIP movement system
11 months
jeremy
Add movement system and velocity component
11 months
jeremy
Remove debug now setting the textures on the models works.
11 months
jeremy
Add a method to get a single component for an entity and type.
11 months
jeremy
We are only using one light source for now, so update shader to reflect it.
11 months
jeremy
Make the light stationary
11 months
jeremy
Make all ships face out ready for adding some motion.
11 months
jeremy
Load up all models in all colours
11 months
jeremy
Refactor to use a game world.
11 months
jeremy
Make the light move, just for kicks
11 months
jeremy
Cleanup the inputs
11 months
jeremy
Reenable the toggles for different shader properties
11 months
jeremy
Add the shader back in.
11 months
jeremy
Add a transform component for the loaded models.
11 months
jeremy
Update attribute name for parent entity ID
11 months
jeremy
Add a transform component for the loaded models.
11 months
jeremy
Load the models too, rework this later
11 months
jeremy
Updates to make the loading state slicker.
11 months
jeremy
Updates to make the loading state slicker.
11 months
jeremy
Resource management for loading screen etc.
11 months
jeremy
Add FPS label
11 months
jeremy
Move the hud in to the client as it appears we can only have 1 per game
rev 95:
(0)
-60
tip