dvsf

log

age author description
8 months jeremy Display selected and current speed.default tip
8 months jeremy Fix the fix
8 months jeremy Fix build error
8 months jeremy Fix build error
8 months jeremy Move the skybox with the player.
8 months jeremy More work on the player movement system
8 months jeremy More work on the player movement system
9 months jeremy First stab at movement system
9 months jeremy First stab at movement system
9 months jeremy Start of work on player input
9 months jeremy Make the ships have the circular path again.
9 months jeremy Apply 1/2 the acceleration to this step (1/2at^2)
9 months jeremy Fix the movement system step time
10 months jeremy Don't give the player object initial rotational velocity.
10 months jeremy Combine the acceleration and velocity axis for each debug line when mutliple accelerations/velocities are in play.
10 months jeremy Add an always up camera and attach it to a player avatar.
10 months jeremy Abstract out the common component parts.
10 months jeremy Correct the name of the application in the exception reporter.
10 months jeremy Restore the test world
10 months jeremy Use a vector to describe the rotations, it's length is the angle to rotate by. This means we can just add two together to combine rotations. Awesome.
10 months jeremy Tidy code a little
10 months jeremy Tidy code a little
10 months jeremy Use axis angles for acceleration and velocity rotations
10 months jeremy More work on rotations
10 months jeremy More attempts to get angular velocity working.
11 months jeremy More attempts to get angular velocity working.
11 months jeremy More attempts to get angular velocity working.
11 months jeremy Merge with 17a735c8bdc1cb7848013c1d2b3189548cf6b648
11 months jeremy More deubg work on the angular acceleration
11 months jeremy More work on angular acceleration
11 months jeremy Tidy up some temp data holders
11 months jeremy Transform the far end of the angular acceleration vector to world coords before rendering the debug line.
11 months jeremy Merge with 0760999c9a05ef4882d9fc2adfefd663a0976ee8
11 months jeremy Working on angular acceleration
11 months jeremy Added license text
11 months jeremy Setup for angular acceleration tests.
11 months jeremy Working acceleration vectors, angular acceleration isn't yet.
11 months jeremy Working rotations
11 months jeremy WIP movement system
11 months jeremy Add movement system and velocity component
11 months jeremy Remove debug now setting the textures on the models works.
11 months jeremy Add a method to get a single component for an entity and type.
11 months jeremy We are only using one light source for now, so update shader to reflect it.
11 months jeremy Make the light stationary
11 months jeremy Make all ships face out ready for adding some motion.
11 months jeremy Load up all models in all colours
11 months jeremy Refactor to use a game world.
11 months jeremy Make the light move, just for kicks
11 months jeremy Cleanup the inputs
11 months jeremy Reenable the toggles for different shader properties
11 months jeremy Add the shader back in.
11 months jeremy Add a transform component for the loaded models.
11 months jeremy Update attribute name for parent entity ID
11 months jeremy Add a transform component for the loaded models.
11 months jeremy Load the models too, rework this later
11 months jeremy Updates to make the loading state slicker.
11 months jeremy Updates to make the loading state slicker.
11 months jeremy Resource management for loading screen etc.
11 months jeremy Add FPS label
11 months jeremy Move the hud in to the client as it appears we can only have 1 per game